The alchemist is able to temporarily submerge their vampiric instincts, harnessing the power of the Beast to support, rather than disturb, their mental acumen. For a short while they can reach superhuman levels of intellect and concentration while also avoiding bestial interference in their actions.

Ingredients: The alchemist’s Blood, phlegmatic blood, cadmium, nootropics, and ash from burned pages of a meaningful text to the alchemist (scripture, favorite childhood novel).

Activation Cost: One Rouse Check

System: Upon activation, the alchemist gains mental clarity, their wits sharpen, and the Beast is temporarily sated. They add four dice to Mental or Discipline Skill pools, and can add four dice to Mental resistance checks against Disciplines requiring them: Dominate, Animalism, Presence, Auspex, and their amalgams. They are also immune to Messy Criticals and frenzy, if susceptible to the latter.

Duration: One scene